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AutoCAD® Fundamentals (AutoCAD Essentials + Beyond the Basics)

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  • AutoCAD® Fundamentals (AutoCAD Essentials + Beyond the Basics)

Instructor

  • Jason Dupree
    Jason Dupree
    Senior Technical Consultant

    In the 8 years at ECAD, Jason has taught over 200 training classes, including intermediate to advanced customized classes in AutoCAD, AutoCAD Electrical, AutoCAD Mechanical, Inventor, Factory Design Utilities, Navisworks, Vault, Revit, Advance Steel, Fusion 360 and 3ds Max. Jason has taught at Autodesk University in Las Vegas, NV. He is well versed in customizing and building templates and libraries in AutoCAD, AutoCAD Electrical, AutoCAD Mechanical, Inventor, Revit, Advance Steel, and Factory Design Utilities. He is experienced and skilled in implementing Vault including installation, setup, and customization.

Location

Dallas
5800 Campus Cir Dr E #210a, Irving, TX 75063

Date

Jun 22 2020 - Jun 25 2020

Time

Central Standard Time (GMT-6)
8:00 am - 6:00 pm

AutoCAD® Fundamentals (AutoCAD Essentials + Beyond the Basics)

Note: The AutoCAD® 2020: Fundamentals learning guide is designed for those using AutoCAD® 2020 with a Windows operating system. This learning guide is not designed for the AutoCAD for Mac software.
The objective of AutoCAD 2020: Fundamentals is to enable you to create, modify, and work with a 2D drawing in the AutoCAD software. Part 1 (chapters 1 to 20) covers the essential core topics for working with the AutoCAD software. The guide begins with learning the basic tools for creating and editing 2D drawings. It then continues to explore the tools used to annotate drawings by adding text, hatching, dimensions, and tables. More advanced tools, such as working with blocks and setting up layouts, are introduced to improve your efficiency with the software. Not every command or option is covered, because the intent is to show the essential tools and concepts, such as:
  • Understanding the AutoCAD workspace and user interface
  • Using basic drawing, editing, and viewing tools
  • Organizing drawing objects on layers
  • Using reusable symbols (blocks)
  • Preparing a layout to be plotted
  • Adding text, hatching, and dimensions
  Part 2 (chapters 21 to 32) continues with more sophisticated techniques that extend your mastery of the software. For example, here you go beyond the basic skill of using a template to understand the process of setting up a template, creating annotation styles, and how to work with external references. You learn such skills as:
  • Using more advanced editing and construction techniques
  • Adding parametric constraints to objects
  • Creating local and global blocks
  • Setting up layers, styles, and templates
  • Attaching External References
  Prerequisites:
  • Access to the 2020 version of the software. The practices and files included with this guide might not be compatible with prior versions.
  • A working knowledge of basic design/drafting procedures and terminology.
  • A working knowledge of your operating system.

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